Copyright © 2012-2013 Marius Silaghi
Situations in which you would want to use the Subdivision Reversion script: When you have a subdivided model which has his modifier stack collapsed. When you bright a model that has been subdivided in ZBrush, Mudbox, Maya etc. into 3ds Max. Subdivision Reversion works with 3ds Max 2010/2011/ 2012/2013 (32 & 64 Bit). Quickly and easily get your lost subdivision levels back Subdivision Reversion is the first and only 3ds Max script that will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the existing UVs. If a 3d model you buy online has it’s modifier stack collapsed it is almost useless, you can’t edit, unwrap, rig it, but with Subdivision Reversion you can reconstruct the first subdivision level and then do all the above. If in your production pipeline you need at some point to collapse the model with Subdivision Reversion you can get the subdivisions back later When you apply a turbosmooth modifier to a reconstructed subdivision level you will get exactly the same mesh as the original Here are some of the benefits you get: What people say about Subdivision Reversion: “Great script, saved me hours of re-topology.” “This is a great script. Surprised it's not been made before. Great stuff!” “Must say your script is a time saver...” “Totally saved my bacon today!” “It has saved my life”
Subdivision Reversion for 3ds Max Click the button bellow to buy right now for only 20. You will receive immediately an email with a link to download the Subdivision Reversion script.
Watch the videos bellow to learn more about Subdivision Reversion.