Copyright © 2012-2013 Marius Silaghi
Situations in which you would want to use the Subdivision Reversion script:
•
When you have a subdivided model which has his modifier stack collapsed.
•
When you bright a model that has been subdivided in ZBrush, Mudbox, Maya etc.
into 3ds Max.
Subdivision Reversion works with 3ds Max 2010/2011/
2012/2013 (32 & 64 Bit).
Quickly and easily get your
lost subdivision levels back
Subdivision Reversion is the first and only 3ds Max
script that will recreate the subdivision levels of an
already subdivided mesh with 100% precision
maintaining the existing UVs.
•
If a 3d model you buy online has it’s modifier
stack collapsed it is almost useless, you can’t
edit, unwrap, rig it, but with Subdivision
Reversion you can reconstruct the first
subdivision level and then do all the above.
•
If in your production pipeline you need at some
point to collapse the model with Subdivision
Reversion you can get the subdivisions back
later
•
When you apply a turbosmooth modifier to a
reconstructed subdivision level you will get
exactly the same mesh as the original
Here are some of the benefits you get:
What people say about
Subdivision Reversion:
“Great script, saved me hours
of re-topology.”
“This is a great script.
Surprised it's not been made
before. Great stuff!”
“Must say your script is a time
saver...”
“Totally saved my bacon
today!”
“It has saved my life”
Subdivision Reversion for 3ds Max
Click the button bellow to buy right now for only €20.
You will receive immediately an email with a link to
download the Subdivision Reversion script.
Watch the videos bellow to learn more about Subdivision Reversion.